Size

Work in progress!

Size determines the relative volume of both the creatures' bodies and items' mass. It can also influence several statistics of both creatures and items, including their base damage (used for improvised weapons), weight, dodging or protection.

For items, it is also important to note that size determines what items can be wielded by the creature. Normally, only items at most one category larger than the creatuer may be wielded. Any item larger than the creature is considered two-handed, with those of the same size being one-and-half-handed. Items smaller than the creature are always one-handed and creature can wield an item of any size smaller than itself.

All non-weapon items (ie. all items without relevant weapon skill) deal the specified damage whether wielded or thrown, but also suffer high penalty to accuracy. This penalty starts as -10 if using an item of the same size as the user, then is modified by 2 for each size category the item is smaller (the penalty decreases) or larger.