Tukima's Disco Ball

This spell hurls forth a ball of magic with maximal range of X, that explodes in radius Y.

All items in the affected area that may be animated (weapons, armors, most magic items, ...) are brought to life. Items attended by creatures (equipped or in an inventory) may resist based on the hex resistance of the tending creature.

All items animated are either allied, friendly or neutral to the caster, based on a charisma check. Cursed items, however, are always animated hostile to all.